Playable demo in 72h

A functional prototype, delivered in 3 days.

The promise

In 72 hours, I deliver a playable prototype with a functional game loop. Not a design document. A build.

Budget guide

From EUR590

Entry-level format for a tightly scoped prototype. The budget moves if the scope goes beyond the 72h frame.

Who it's for

Indie devs who want to validate a concept. Studios that need a prototype to pitch. Game jams that need dev time. Project owners who want to see before committing.

Timeline

01

Day 1 — Scoping + core loop

Define the scope, choose the mechanics, first playable loop.

02

Day 2 — Playable build

Systems integration, game feel, first tests.

03

Day 3 — Polish + delivery

Adjustments, short documentation, build delivery.

What you receive

  • Playable Godot build (Windows/Android)
  • Full source code
  • Short design document (scope, decisions, next steps)

Concrete example

Minigame Factory: 4 minigames produced following this format. Each prototype (Color Flood, Stack Tower, Orbit Tap, Lock Pick) was scoped, developed and delivered with a standardized API — from concept to playable build in a few days.

What this format is not

Not a finished product. No HD assets. No custom audio. No backend. It's a functional prototype to validate, pitch, or iterate.