Playable demo in 72h
A functional prototype, delivered in 3 days.
The promise
In 72 hours, I deliver a playable prototype with a functional game loop. Not a design document. A build.
Budget guide
From EUR590
Entry-level format for a tightly scoped prototype. The budget moves if the scope goes beyond the 72h frame.
Who it's for
Indie devs who want to validate a concept. Studios that need a prototype to pitch. Game jams that need dev time. Project owners who want to see before committing.
Timeline
Day 1 — Scoping + core loop
Define the scope, choose the mechanics, first playable loop.
Day 2 — Playable build
Systems integration, game feel, first tests.
Day 3 — Polish + delivery
Adjustments, short documentation, build delivery.
What you receive
- ◆Playable Godot build (Windows/Android)
- ◆Full source code
- ◆Short design document (scope, decisions, next steps)
Concrete example
Minigame Factory: 4 minigames produced following this format. Each prototype (Color Flood, Stack Tower, Orbit Tap, Lock Pick) was scoped, developed and delivered with a standardized API — from concept to playable build in a few days.
What this format is not
Not a finished product. No HD assets. No custom audio. No backend. It's a functional prototype to validate, pitch, or iterate.