
Idle Idol
In DevelopmentCreator, Game Designer, Developer
K-pop idol management idle game. Tamagotchi mechanics (hunger/energy/mood), concerts with a 3-lane rhythm game, gacha system, skill trees, 5 currencies (coins/gems/stardust/tickets/concert_tickets), 6 idols and a TuneChip system. Advanced internal build with tutorial onboarding.
What this project proves
6 idols · Internal test build
Current state
In Development • 2026
Design focus
Context
Exploring a hybrid genre: idle game + tamagotchi + rhythm game. The challenge was to make very different mechanics coexist in a coherent loop, with a 5-currency economy.
Challenges & constraints
Designing an ethical gacha system with progression guarantees. Making the 3-lane rhythm game satisfying on mobile touch. Balancing 5 currencies without creating confusion.
Results & learnings
Playable internal build with tutorial onboarding. 6 playable idols, validated TuneChip system and a functional core loop. Procedural music is integrated into concerts, but the project is still in development before any external test.
Tech Stack
Features
- ▸Tamagotchi mechanics
- ▸3-lane rhythm game concerts
- ▸Gacha system
- ▸Per-idol skill trees
- ▸5 distinct currencies
- ▸6 playable idols
Production note
The hardest part wasn't making tamagotchi + rhythm game + gacha coexist. It was making sure 5 currencies didn't create confusion. The solution: each currency is only spendable in one context. The player never compares two currencies.