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Idle Idol

Idle Idol

In Development

Creator, Game Designer, Developer

K-pop idol management idle game. Tamagotchi mechanics (hunger/energy/mood), concerts with a 3-lane rhythm game, gacha system, skill trees, 5 currencies (coins/gems/stardust/tickets/concert_tickets), 6 idols and a TuneChip system. Advanced internal build with tutorial onboarding.

What this project proves

6 idols · Internal test build

Current state

In Development • 2026

Design focus

prestige

Context

Exploring a hybrid genre: idle game + tamagotchi + rhythm game. The challenge was to make very different mechanics coexist in a coherent loop, with a 5-currency economy.

Challenges & constraints

Designing an ethical gacha system with progression guarantees. Making the 3-lane rhythm game satisfying on mobile touch. Balancing 5 currencies without creating confusion.

Results & learnings

Playable internal build with tutorial onboarding. 6 playable idols, validated TuneChip system and a functional core loop. Procedural music is integrated into concerts, but the project is still in development before any external test.

Tech Stack

Godot 4.6C#

Features

  • Tamagotchi mechanics
  • 3-lane rhythm game concerts
  • Gacha system
  • Per-idol skill trees
  • 5 distinct currencies
  • 6 playable idols
prestige

Production note

The hardest part wasn't making tamagotchi + rhythm game + gacha coexist. It was making sure 5 currencies didn't create confusion. The solution: each currency is only spendable in one context. The player never compares two currencies.